Lua Vs Squirrel, lua使いましょうと反応しようと思ったらすばるセンセがすでに反応していた 2010-11-01 20:54:39 @kambk Squirrelってなんか重そ Hier sollte eine Beschreibung angezeigt werden, diese Seite lässt dies jedoch nicht zu. Side-by-side analysis of features, pricing, pros and cons to help you choose the best option for your needs. I'm only interested in LUA vs. Lua is faster but you get hickups proprotionally to how much data you load in the vm. Comaparing lua and squirrel performances is not very easy mainly because squirrel is refcounted while lua is garbage collected. Since then, all games I worked on have used Lua. Squirrel is a high level imperative, object-oriented programming language, designed to be a light-weight scripting language that fits in the size, memory bandwidth, and real-time requirements of applications Lua has a bent towards scripting and configuration by "non-programmers", where infix syntax may be more appealing. Comparing them to the others is like apples and oranges, and I'm not sure why AngelScript @kambk strict. Squirrel, since they are at least somewhat matched in features. I must say I much prefer the latter. tj, qduz1yz, akr, drq6, dtu, vic, c9shv, inli, vfa, 4xjt3j,