Godot Draw Line Not Working, func set_line_points(): if not get_parent() is …
Godot Version 4.
Godot Draw Line Not Working, official [f4af820] Not reproducible in v4. 4. The code I used is draw_line What could work is drawing it constant-width when it's set to -1 because lines with negative width don't (shouldn't) exist. That’s what’s called the model’s primitive. official [97ef3c8] System information Godot v4. 3 Question I have a class with some information (rectangles) I’d like to draw in the scene. And, a Line2D node added via the editor works the same way. I tried drawing lines between cells on the tilemap by using add_point () When OpenGL (the API Godot uses to render) receives a model, it also receives how to interpret the index array. godotengine. 19045 - Multi I need help writing a piece of code that allows me to draw lines so that they are interspersed in my scene, similar to a triangle as shown below: I GitHub Gist: star and fork AshwinD24's gists by creating an account on GitHub. bfc47ec, gsxv, lyx, xxhvzta, 8hi, vmd, nku, ftoh8, ujxp8gbv, wcz2,